ABYSSIUM Chapter I

by CosmoMoose

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  • Compact Disc (CD) + Digital Album

    This is a DOUBLE CD package. One CD is ABYSSIUM Chapter I and the other CD is ABYSSIUM Chapter II. These come in a jewel case that is the same thickness as a normal single CD case so will fit easily in a CD rack.
    If you buy the CD on this page, Bandcamp will automatically give you downloadable tracks to Chapter I. I will, in addition, send you the .wav files to Chapter II. Postage is FREE

    Includes unlimited streaming of ABYSSIUM Chapter I via the free Bandcamp app, plus high-quality download in MP3, FLAC and more.
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    Includes unlimited streaming via the free Bandcamp app, plus high-quality downloads of I Saw Three Ships, ABYSSIUM Chapter II, ABYSSIUM Chapter I, Doctor Who Theme, Summer Memories/Hola Havana (single), Memories of Moosetopia, Shooting Stars (Single), and Cosmic Invasion. , and , .

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about

In early 2016 I was asked by game designer, Glen Chudley, to compose a soundtrack to a computer game based on a fantasy adventure book "Slaves of the Abyss". This is one of those books where you are the hero of the story and you decide what to do next on your quest.

I couldn't get the rights to use the book's name (which may not have been a suitable album title anyway) in the album so decided on the name ABYSSIUM. Each track on this album represents a scene from the game and there is more to come in forthcoming Chapter II.

Glen gave me specific directions on what music he wanted in each scene in the 'quotes' below:

• KALLAMEHR – 'Should create the impression of a prosperous city. Arabian influence'
• ITER FORTISSIMUM (Latin for Journey of Courage) – 'Should evoke the sense of travelling on a long journey of which the destination is not known'
• TEMPLE OF FOURGA – 'Should sound stereotypically holy, but in a pretentious way. Fourga is the god of pride'
• ABANDONED VILLAGE – 'A mix of sadness, mystery and danger' [I wanted an opera singer to vocalise that sadness in the second part]
• PATH OF RIDDLES – 'Incongruous, completely juxtaposed to the mood of the rest of the game – perhaps even a bit carnival/funfair like?' [I wanted to make it fun but slow paced as riddles aren’t solved quickly!]
• MYSTERIOUS FOREST – 'As the name suggests, mysterious, though in a more positive and playful way than is typical of the rest of the game' [Glen then gave directions that there was a second forest scene which should be sadder]
• GURU REUNION [this scene was a late addition to the game where Glen wanted something peaceful but oriental]
• BESIEGED! – 'Like Kallemehr, but slightly subdued. Should also hint in some way of an impending threat' [although this track started off like Kallamehr it took on a life of its own with more than a hint of threat!]
• OPEN THE ABYSS – something a bit surreal [This is the opening title theme to the game even though it's at the end of the album. I thought it too strange to open the album and a nice way to close Chapter 1].

The tracks were composed based on Glen's descriptions and before the game was fully developed. I liked all the themes so much that I wanted to release them .... on two albums.

credits

released September 10, 2018

Composed Arranged Produced and Performed by Chris Medway (CosmoMoose)
Mixed and Mastered by Chris Medway at 9EQ Studios, Dawlish, Devon UK

Artwork by Chris Medway

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CosmoMoose Dawlish, UK

CosmoMoose creates timeless electronic music full of catchy melodies and imaginative themes with dramatic, emotional and playful qualities that Jarre & Vangelis fans would instantly love.
CosmoMoose is composer/producer Chris Medway from Devon, UK who has written music in many genres from musical theatre to children's songs and is available to provide an original score for film and media projects.
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